JONATHAN LEHMAN
Game Programming and Design Portfolio
https://github.com/JelindoGames
(Note that many of the projects below are private on GitHub.
Feel free to contact me for code samples at jmlehman97@earthlink.net.)
PROJECTS
I Wanna Be A Game Dev!
Co-Director, Programmer, Level Designer, Writer, Composer
January 2023 - Present


Description: A life sim where senior year never stops looping, and you have to find your way out....
Work: Performed task management on a long (~10 hour), ambitious project. Programmed core elements of the game, including a modular dialogue system. Designed, greyboxed, and partially colored locations. Composed music.
Steam Page:
https://store.steampowered.com/app/2953510/I_Wanna_Be_A_Game_Dev/
Demo Build:
https://drive.google.com/drive/folders/10sIfRi4onbMHRNyPWDqwUPDu28TLVbmN
Genre: Visual Novel, RPG
Gambler's Gambit
Lead Programmer, Designer
July 2022
Description: A tense dice-rolling strategy game where you try to swindle your customers out of their money....
Work: Programmed core gameplay, opponent behavior, and dialogue system. Prototyped and iterated on basic game concept.
Genre: Strategy
Playable at:
https://jelindo.itch.io/gamblers-gambit
Game Jam: This game was created in two days for the 2022 GMTK Game Jam. It placed 45th overall, and 25th in presentation, out of over 6,000 entries!

WanderLeaf
Lead Programmer, Lead Level Designer, Game Designer, Composer
June 2022 - Present

Description: An open-world 3D platformer where you harness your jetpack to get wherever you need!
Work: Designed and programmed movement, dialogue, AI, and combat. Designed algorithms to manage large numbers of objects in an open-world setting. Prototyped and implemented level design. Composed music.
Demo Build:
Genre:
3D Platformer
Instant Ramen
Lead Programmer, Lead Level Designer, Composer
February 2021

Description: You are a bowl of ramen. Gather the ingredients to become the tastiest meal in history!
Work: Designed and programmed player movement. Composed and implemented music. Designed levels.
Genre: 2D Platformer / Shooter
Playable at:
Game Jam: I made this game with a small team in a week for Brackeys Game Jam 2021.1.
We placed 19th overall, 4th in fun, and 16th in audio, out of over 1,700 participants!
Jack Frost: Destroyer
Programmer, Game Designer, Composer
December 2020

Description: A shooter where not only ammo, but also walking, is a limited resource.
Work: Designed and programmed snow as a limited-resource system. Composed main theme. Designed levels.
Genre: Third-Person Shooter
Downloadable at:
Game Jam: I made this game with a small team in less than a week for Totally Ranked Holiday Jam.
We placed 1st out of about 20 participants!
Mystery Behind the Mars Mission
Lead Programmer, Lead Game/Level Designer, Composer, Writer
August 2020
Brackeys Game Jam 2020.2

Description: A story-focused mystery game where you try to find out who sabotaged your mission and stranded you on Mars!
Work: Programmed dialogue system. Helped to design the narrative and levels. Composed music.
Genre: Mystery, Walking Simulator
Downloadable at:
https://jelindo.itch.io/mystery-behind-the-mars-mission
Game Jam: This game was created in a week for Brackeys Jam 2020.2.
What Remains of Me
Programmer, Game Designer
September 2021 - January 2022

Description: A 2D Metroidvania game where you use your trusty wire to interact with the world!
Work: Participated with about 20 peers in an Agile development environment (one sprint per week). Programmed rough prototypes for various game mechanics.
Genre: Metroidvania
Teddy and Me
Programmer, Composer, Writer
January - April 2021
Description: A narrative-driven stealth horror game that explores the effects of nightmare disorder on a young child.
Work: Designed and programmed dialogue, movement, and cutscenes. Composed music. Helped write the narrative.
Genre: 2D Horror Platformer
A Bad Day to be a Hero
Programmer, Game Designer, Composer
November - December 2020

Description: A tower defense game where you don't just place defenses; you play as them!
Work: Programmed in-game camera, enemy AI, and combat. Composed music.
Genre: Tower Defense
Playable at:
Project Ghost
Programmer, Game Designer, Level Designer, Artist, Composer
July 2020

Description: A game where you can only reach your goal by using your own past lives!
Work: Programmed player movement and ghost system. Designed levels. Composed music.
Game Jam: This game was created in 48 hours for GMTK Game Jam 2020.
Genre: 2D Puzzle Platformer
Downloadable at: